-----------------------------------
--
-- Zone: Windurst_Waters (238)
--
-----------------------------------

package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
require("scripts/globals/server");
require("scripts/globals/settings");
require("scripts/globals/missions");
require("scripts/zones/Windurst_Waters/TextIDs");

-----------------------------------
-- onInitialize
-----------------------------------

function onInitialize(zone)			
	-- Check if we are on Windurst Mission 1-3		
	zone:registerRegion(1, 23,-12,-208, 31,-8,-197);		
end;			

-----------------------------------			
-- onZoneIn			
-----------------------------------			

function onZoneIn(player,prevZone)			
	cs = -1;		
	-- FIRST LOGIN (START CS)		
	if (prevZone == 0) then		
		if (OPENING_CUTSCENE_ENABLE == 1) then	
			cs = 0x213;
		end	
		player:setPos(-40,-5,80,64);	
		player:setHomePoint();	
	end		
	-- MOG HOUSE EXIT		
	if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then		
		position = math.random(1,5) + 157;	
		player:setPos(position,-5,-62,192);	
		if (player:getMainJob() ~= player:getVar("PlayerMainJob")) then	
			cs = 0x7534;
		end	
		player:setVar("PlayerMainJob",0);	
	end
	if(player:getCurrentMission(COP) == THE_ROAD_FORKS and player:getVar("MEMORIES_OF_A_MAIDEN_Status")==1)then --COP MEMORIES_OF_A_MAIDEN--3-3B: Windurst Route
		player:setVar("MEMORIES_OF_A_MAIDEN_Status",2);
		cs = 0x0367; 
	end
	
	return cs;		
end;			

-----------------------------------			
-- onRegionEnter			
-----------------------------------			

function onRegionEnter(player,region)			
	
	switch (region:GetRegionID()): caseof		
	{		
		[1] = function (x)  -- Windurst Mission 1-3, final cutscene with Leepe-Hoppe		
			-- If we're on Windurst Mission 1-3		
			if(player:getCurrentMission(WINDURST) == THE_PRICE_OF_PEACE and player:getVar("MissionStatus") == 2) then		
				player:startEvent(0x0092);
			end	
		end,	
	}
	
end;

-----------------------------------		
-- onEventUpdate		
-----------------------------------		

function onEventUpdate(player,csid,option)		
	--printf("CSID: %u",csid);	
	--printf("RESULT: %u",option);	
end;		

-----------------------------------		
-- onEventFinish		
-----------------------------------		

function onEventFinish(player,csid,option)		
	--printf("CSID: %u",csid);	
	--printf("RESULT: %u",option);	
	if(csid == 0x213) then	
		player:messageSpecial(ITEM_OBTAINED,0x218);
	elseif (csid == 0x7534 and option == 0) then	
		player:setHomePoint();
		player:messageSpecial(HOMEPOINT_SET);
	elseif(csid == 0x0092) then -- Returned from Giddeus, Windurst 1-3	
		player:setVar("MissionStatus",3);
		player:setVar("ghoo_talk",0);
		player:setVar("laa_talk",0);
	end	
end;		
